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Okay.
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So let's get started.
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So we'll start with some example products.
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and these example products I have given
you links to within that page.
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So the first section which is the
what is the MegaEdit 3D.
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Zoom in a little bit
and then that will actually
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as well as some other information
has links to these products.
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I'm going to show you if you want to
have a look at them yourselves.
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So just to give you
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an idea of the expansive
capabilities of it,
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there's a few different products
set up in a few different ways.
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There's
no one size fits all for the 3D preview.
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So a lot of the examples are from
one of our, fake brands that we've got.
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So scoops,
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one of these is a pizza box style thing.
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We've got here, and you can see what
we're generally doing for this 3D
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preview is we've got the usual MegaEdit
canvas, available in there somewhere,
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which a customer can interact with
so they can add elements to it.
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They can add and remove things.
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They can move things around,
change images.
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But what that will do is it will then
show that, a corresponding 3D model.
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And you can see in this case we've got
those both visible at the same time.
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But that doesn't have to be the case.
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So what you'll see is if I
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start moving things around.
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We get that same update
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on the 3D model as well.
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But then got a very similar product,
which is the next one I want to show you.
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Again, we've got the the actual canvas
showing the dieline.
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And again
the customer can interact with that canvas
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to change
what is actually on the box itself.
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However, this time
we've got additional things available.
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So as well as giving customers
the ability to just
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add their own artwork to it
and sort of drag things around and drop
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things around, we've got these layouts
which we were selling as well,
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which is a standard
bit of edit functionality, nothing new,
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but we can utilize that in conjunction
with the 3D preview.
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So for example,
if I start utilizing one of these layouts,
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that will change how our canvas looks,
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and because it's mapped to the 3D model
in a certain way, as we'll see later on,
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you can see it's having that
same impact on the 3D view.
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So the next products I've got to show
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you here is just one,
which is a slightly different,
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prototype.
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So just to show you a bit of variation,
what we can at this time is a patch.
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And the way this is way down
to is a little bit different as well.
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So what we're providing our customers
with here is the ability
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to actually just see the
the canvas as is laid out.
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So the actual die line
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and then they can populate it and then
they can access the preview separately.
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So you can see here
that I can make various changes to this.
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Again I can use lamps,
I can start adding resources.
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So let's go with some clip art.
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This is not going to be a very
artistically sound, but let's go with it.
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And then once they're finished
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populating and prepping their product,
they can go to preview
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and see the final results
before they place their order.
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The next product along
is a little bit different again.
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So this is an example where we're using
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what is in essence just a very 2D product.
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But we can show
that as part of a 3D product.
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So this example we've got here
is just a label.
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Again it's fully customizable.
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We've got a few lamps
that are pre-populated in this product.
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And you can see the main
canvas is just showing the label design.
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However,
when we actually go forward to the preview
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in this particular example,
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it's transposing that
onto our 3D model of a cup.
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So we can actually see what
that's like in real time.
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And the last one
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I've got here
is a little bit different again.
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And this is just showing
that it doesn't just have to be,
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let's say very linearly shaped products
to be able to do this with.
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Now obviously it's a bit more complicated
if you look at something like this,
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but you can use it for things like apparel
as long as you can
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make the 3D model of it,
we can do something with it.
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In most cases.
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so what you'll see is we've got this,
this hoodie in this particular case,
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and you can see the interaction experience
that the customer gets again
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is something slightly different.
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So instead of utilizing
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the main MegaEdit left pane,
which I'm sure most of you
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will be familiar with
for our call today, we've now utilize this
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invent style bar
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over on the right hand side,
and this is using the Lego Form Builder
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and what this allows you to do,
as you can see here, is
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we can have the 3D view on one side and
then the actual inputs to it on the other.
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So you don't actually need, if not
necessary, to have that 2D canvas at all.
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Even though it's still operating
in the background.
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So you can see, for example,
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we've got lettering that we can input,
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and then various images fully
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customizable as you would expect.
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And in the final example,
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before we move on to ours,
something very good to show you.
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However, it's not something
that it's massively, widely available yet.
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It's in development.
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It's on the way
and we're going through some,
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some developmental processes
with it at the moment.
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But this is,
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Parametric packaging.
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So what I mean by
this is it allows us to actually change
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the size of the product
as we're actually modifying
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it within its itself.
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So this is one example we've got set up.
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You can access this in those links
I've given you.
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And you'll see that
in this particular case we've been set up
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with a, an icon here a button
which says adjust parameters.
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That allows us to change the size
parameters of this particular canvas.
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And that will have a knock on effect
on our 3D preview.
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So if I half the width, for example,
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we'll see that changes and
our resulting model is changed as well.
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But we still retain all the customization
capabilities
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that would still allow us to put imagery
into here, change the background
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and whatever else you need to do.