Picture of An Introduction to MegaEdit 3D | ME_3D_001

An Introduction to MegaEdit 3D | ME_3D_001

This video introduces MegaEdit 3D Preview, explaining how it allows users to visualize their product designs in 3D before placing an order. It describes the use of Blender, a free software, to create the 3D models and map areas of the MegaEdit canvas to corresponding sections on the 3D model. The presenter showcases how this mapping helps in accurately displaying the design on the 3D preview. The video also mentions the need for a pre-existing 3D model and a 2D template, which could be a dieline or another format, to set up the visualization.

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Right.

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So we're going to start off
with basically

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a description of what is MegaEdit
3D preview.

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So as you've seen, it
provides users with the ability

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to show our normal MegaEdit products
in 3D form.

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And that allows your end users
to really visualize

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how their product is going to appear
before they place their order.

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Now, what we utilize in order to create
this is a

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freely available
piece of software called blender.

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Now, this is not associated with Infigo

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whatsoever, it's just something
that we utilize to actually prepare

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or create these 3D models
to actually utilize in this form.

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And what that what
that essentially is allowing us to do.

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So if I just show you this is the blender
screen, we're going to be utilizing,

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what it allows us to do is to link
certain areas

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on our MegaEdit canvas to areas
that are on the 3D model itself.

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So, for example, if I look back
at one of our example products

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there, what we've essentially got
is areas of this canvas here

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which are mapped
to specific areas of the 3D model.

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And what it means is that when we put
something on that area of the canvas,

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it shows it in the resulting location
that we've mapped on that

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3D model.

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Right.

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So as I mentioned,
the majority of that setup is done in.

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That's that blender package
that we'll we'll see a bit later.

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Later on.

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what we essentially need

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out of this is, 
a couple of different resources.

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We need a 3D model, which we're not going
to be creating on the call today.

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We're going to assume
that the 3D model already exists,

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whether you've downloaded it,
or you've created it

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yourself through tutorials
or if you know how to use blender,

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we're going to have the 3D model,
and then we're going to utilize the 2D

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side of things as well, which is your
template, which could be a die line

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and it could be just an alternate
ten point format that we'll see as well.

 

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