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Right.
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So we're going to start off
with basically
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a description of what is MegaEdit
3D preview.
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So as you've seen, it
provides users with the ability
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to show our normal MegaEdit products
in 3D form.
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And that allows your end users
to really visualize
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how their product is going to appear
before they place their order.
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Now, what we utilize in order to create
this is a
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freely available
piece of software called blender.
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Now, this is not associated with Infigo
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whatsoever, it's just something
that we utilize to actually prepare
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or create these 3D models
to actually utilize in this form.
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And what that what
that essentially is allowing us to do.
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So if I just show you this is the blender
screen, we're going to be utilizing,
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what it allows us to do is to link
certain areas
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on our MegaEdit canvas to areas
that are on the 3D model itself.
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So, for example, if I look back
at one of our example products
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there, what we've essentially got
is areas of this canvas here
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which are mapped
to specific areas of the 3D model.
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And what it means is that when we put
something on that area of the canvas,
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it shows it in the resulting location
that we've mapped on that
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3D model.
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Right.
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So as I mentioned,
the majority of that setup is done in.
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That's that blender package
that we'll we'll see a bit later.
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Later on.
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what we essentially need
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out of this is,
a couple of different resources.
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We need a 3D model, which we're not going
to be creating on the call today.
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We're going to assume
that the 3D model already exists,
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whether you've downloaded it,
or you've created it
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yourself through tutorials
or if you know how to use blender,
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we're going to have the 3D model,
and then we're going to utilize the 2D
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side of things as well, which is your
template, which could be a die line
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and it could be just an alternate
ten point format that we'll see as well.