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Right.
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So our next step is to actually
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link certain areas of the
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as we've been talking about
areas of the 3D model onto our 2D model.
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Now this is where it gets a bit fiddly.
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So I'd be amazed if this works perfectly.
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First time.
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But what we basically want to do is.
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So if I find specific areas of this model.
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And I want to.
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Select the elements that I require
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within here.
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Now you see that
when I select certain elements,
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the same corresponding set of elements
will be shown over on the right hand side.
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So that's where it is
located at the moment.
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What I can do
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over on the right hand side
is then move that around
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so I can go to sort of
select the element group.
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And then I've got to remember my key
prompt G,
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which allows me to actually move
that around and position it.
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Now one thing I've seen here
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is that the aspect ratio of the elements
is not the same on both.
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That's not something I came across
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during my testing for this,
so I don't know the exact solution.
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However, we'll continue seeing as,
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it's just a a basic example
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where you can see
I've done is I've position
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the element group
onto that particular area.
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And we can do this
with a few different areas.
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So for example, if I select
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this section here
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I'll be down there.
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So again I can move this around.
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I'll be over here.
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I'll do one here.
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And then I'm also going to do it so we can
change the color of these top sections.
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So I'll just do 1 or 2 of
these. Just as our example.
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So if I select that one there
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again that's highlighted those elements
and I can move that around.
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You've also got other options
available as well for these element
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groups such as rotating them
or rescaling them if you need to.
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So I can say artery off to rotate.
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And you can see that as I'm moving them
around actually does change
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what's visible on the actual 3D,
model itself.
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So you can actually see if you're doing it
correctly.
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So let's go back to my other one
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I specified just as an initial
and make sure that's the right way around.
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So you can see that as I move
that onto my code section there.
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It's not doing it in the right
configuration.
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So I might want to rotate that.
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And then I can use S to rescale.
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And there we go.
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Now the last thing to do
is make sure that we've
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well as I said earlier
on, the ideal scenario is that you map
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every single element there
to specific areas on your 3D model.
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That means anywhere
that somebody put something on that box
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in 2D will get shown in 3D.
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We're not going to do that.
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In our example
just for the sake of simplicity.
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So what we want to make sure is that all
of these other areas aren't interfering.
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The easiest way I've found to do that is
just to make sure everything's selected.
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Deselect
the islands that we don't want to use.
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So the ones that we've already
positioned, for example.
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And then the ones
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that are remaining,
I can just click S, rescale
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those and just put those
into a little tiny corner,
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which I'm not going to do anything with.
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So now that's always going to be
that color that's on the,
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on the die line.
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okay.
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One second.
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Again, just checking my notes.
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Okay.
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Now that in terms of our, configuration,
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obviously very, very basic
and it's not complete in our example here,
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but methodology wise,
that is pretty much all we need to do.
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So what I can do at this stage
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is go ahead and export the Json file.
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Okay.
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So again this is where we require that
three plugin that requires you to have
00:05:02:13 - 00:05:06:19
that blender 2.79 that I was talking
about the specific version of blender.
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if I go to file export,
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if I've got the plugin available,
I can go three JS.
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And then I can just
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export that into the.
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Now chances are
you're not going to get this configured
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perfectly first time
when you're trying this out.
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So you will probably have to come back
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into blender eventually
and sort of make some tweaks.
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But in terms of our first foray
into blender, that's all we need to do.
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We're now ready to actually go and start
specifying some things inside
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MegaEdit itself.