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Okay.
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So as I've mentioned, the key to this
is having both our 2D and 3D templates.
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Now, your 2D template,
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as we've seen
on many of our example products.
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And this is my very,
very basic example here,
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which usually I say be a product die line.
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And this would form the main content
of your MegaEdit canvas,
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onto which your end users
can add their own personalization.
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Now, this 2D template allows us to ensure
that elements such as imagery and text
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are added to the correct place
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on the canvas relative to what we've
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what we're going to set up inside
blender itself.
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and this is true for both the final output
file and for the 3D preview.
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So we want to make sure
that the ultimate aim of
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this is to still make sure we get it,
whether
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we end up with a relevant output file
that we can send to our printer.
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It's not all about 3D preview,
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so this is just for
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making it look pretty.
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Now, as we'll see,
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the 2D template is also used
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within blender and is key to identifying
certain areas of the die line
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to which slices on our 3D
model are going to be linked to.
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So we've got this.
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If we've got this, template here,
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we're going to have certain areas of it
like here or here maybe where we've mapped
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certain elements in our 3D model
to that particular
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2D model.
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Now what we need to remember as well
is that sometimes,
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sometimes
our products might not lend themselves.
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Exactly to a die line.
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So that, hoodie we had, for
example, is a fantastic example.
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You can't really you're not going
to really utilize a diagram for that.
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So what you might have is and again
this is a very basic
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example, is something like this
template here where it just gives
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you areas to input specific things
onto your, onto your canvas.
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Now what we've got here, for example,
is just the ability to select
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a couple of different colors.
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We've got an area
where we can input the image.
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And then in theory, what that would do is
we can then click preview
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and it would put those
in the correct places on our 3D model.
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But again it's very model specific.
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And this is a great example
for having something
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hidden in the background like we had
with our hoodie where you don't actually
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see the 2D canvas, you just
it is still there, it is still operating,
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but you're bypassing
it as part of the product setup.
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So I kind of touched on this before,
but please do note that
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you don't explicitly have to have
just one die line or template.
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So blender will let you assign
different images to different areas
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on your 3D model.
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because this might be more applicable
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to your particular application.
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However
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or however you choose to create your die
lines or your templates, ensure
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that you export them
with the relevant textures or coloring.
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And again, we'll see this a bit later on.