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A-Team figure.
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We've worked hard to make MegaEdits,
an intuitive and easy to use product.
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However, it's always possible
that your end user could benefit
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from a little extra help
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in how to use your carefully
customized product and user experience.
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After all, these do have the potential
to be incredibly intricate.
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In this tutorial, we'll explore
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how to add instructions
and add additional hints
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to your MegaEdit interface, allowing you
to give your end user the support
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they need to have a positive experience
with your products.
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So the first thing we're going to do
is to actually enable
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some of this functionality starting off
in your MegaEdit product screen.
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Edit One of your converted products.
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Next, go across to the instruction tab
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and make sure that you have this one
selected.
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So Catfish dot editor dot
instructional panel.
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This option enables a pop up.
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When the MegaEdit editor is launched
into which administrators
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can craft instructions
for their end users.
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The instructions
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themselves are controlled
by an editable content block.
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So first, make sure that this is enabled
and hit save
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and then navigate to your editable content
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area.
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The content what we're looking for
is in section three where you can see
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there's a whole section to do
with the Infigo editor and MegaEdit.
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The one we're looking for here
is the Infigo editor
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instructional panel.
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Now, what you are likely to be faced with
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is a rich editor format
with a few instructions
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written in this panel, slightly different
from the ones I've got written in here.
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Once they're in there by default,
a very basic
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and they can be completely customized.
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Any of these three body text
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editor types
can be used to craft your instructions.
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So the rich editor
that will give you a word processor
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style format.
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So that allows you to build your instructions and directly format them in line.
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You can also include
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things such as pictures or hyperlinks
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as part of the instructions,
using the rich editor.
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The Code Mirror
editor allows you to write in general code
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if you've got the skill set to do so.
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And finally,
we have the content templates editor.
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So content templates
allow you to construct
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HTML code using easy to use content blocks
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so you don't actually have to interact
with the HTML code at all.
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We will be going into that
in too much detail in this tutorial,
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but they have been covered
in a lot of detail in previous tutorials.
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So please
just take a search for content templates
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and you'll find those appropriate
resources.
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I'm of the opinion that content templates
are always a great option
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to use,
and I have a pre constructed example here
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which contains a few basic elements
just to demonstrate the functionality.
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So I have a title,
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I have
some text in the form of a paragraph,
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and I've got an embedded section
which allows me to embed in this case
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a video that's hosted on YouTube.
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Just a side note
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that most of the content template
functionality will work in this manner.
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However, some features of it,
such as the ability to add a slider
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may not function when you actually view
in the instructional panel inside mega.
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Edit.
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Once you've crafted your instructions,
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click save and continue
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and then we're going to relaunch
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or launch our product.
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So now upon launching the MegaEdit editor,
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a box like this will appear which shows
you your contained instructions
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and any additional resources
that you specified.
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So you can see we've got our header,
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our paragraph
of information and an embedded video
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which can be played from within
the instruction panel
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uses do have the ability
to not show this pop up again
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if they don't want it launching
every time they launch, the editor.
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Next, we'll show how to apply
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some hints to the MegaEdit loading screen.
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So first, we're going to navigate
to one of our editable
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content blocks
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again in Section three.
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And this one is called MegaEdit loading
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screen hits.
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So if I go ahead
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and edit this one,
so you will see something
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slightly different to what I've got here
because this has been pre adjusted
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on this particular storefront,
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but you will see things
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in the same format, so you'll see
a bulleted list of potential hints
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and what it's going to do with these
inputs is choose one of those hints
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and then demonstrate our display
that's on the loading screen
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of the MegaEdit editor.
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So you
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can add as many hints
as you can here for it to pick between
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as long as they're in this format
where each one is a bulleted point.
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So for example, if I add an additional one
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to the end of our list
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and then I'm going to reload.
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The editor
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and we'll see a
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one of those selected hints showing at the
bottom of the loading screen.